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Stupid question. — Gideros Forum

Stupid question.

GregBUGGregBUG Guru
edited February 2013 in Game & application design
hi guys i'm working on my game and it run very well on every device i have (Android and iOSi)

i designed the graphics for 1280x800 screen and let gideros to scale gfx for low res devices.
i must say that gideros scale system is perfect... so why i need to define low res gfx...?
to save gfx memory ?

...how gideros handle my gfx internally... ?
i mean...

gideros runtime "read" my gfx (1280x800) scale for low res device and load into low-res device gfx memory ?
or the gfx is loaded in full size in device gfx memory and scaled at runtime (so wasted memory for low res device)?
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Comments

  • zvardinzvardin Member
    Accepted Answer
    I think that's exactly it. It will save memory for lower end devices and then also you guarantee not running into odd scaling scenarios if you're dealing with a strange resolution.
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