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8-bit music in games, not sound fx — Gideros Forum

8-bit music in games, not sound fx

OZAppsOZApps Guru
edited April 2012 in Relax cafe
For those that have had an experience with C=64 (SID) or the ZX 128K (AY) you must be aware of the lovely amazing chiptunes that you can hear with these. The only problem is that on the iOS there is no built-in or standard API to play MID or chiptunes and the only way to play sound would be to use a C++ library that creates the WAV files based on the various tones and frequencies and then plays this in memory. Now this would be a tall order for @Atilim to include in Gideros, however there was a library that allowed for playing AY tunes on the iOS, it would expand the AY in memory and create WAV files and then play them, I will place a link to the video of the app as I had it working to an extent. The issue is that it now even more unstable than it was earlier. So if this can be fixed, I would like to provide this library to include some lovely AY background music.

Here's a demo video of the same
In the end when I choose another AY file, it crashes :(
twitter: @ozapps | http://www.oz-apps.com | http://howto.oz-apps.com | http://reviewme.oz-apps.com
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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