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how to use bullet(CCD) — Gideros Forum

how to use bullet(CCD)

blackheartblackheart Member
edited June 2012 in General questions
I'm using box2d
and making game. It has a very fast object
So I'm going to use bullet.
example,
local body = self.world:createBody{type = b2.DYNAMIC_BODY,
position = {x = self.ball:getX(), y = self.ball:getY()},
angle = self.ball:getRotation() * math.pi/180,
bullet = true,
active = true}
that is.

but, Objects that are still passing through the wall.
What is the problem? Please answer : )

ps. i'm Korean, So my English is Terrible. Thank you for your understanding.
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