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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "<a href="http://www.apple.com/DTDs/PropertyList-1.0.dtd">" rel="nofollow">http://www.apple.com/DTDs/PropertyList-1.0.dtd"></a>; <plist version="1.0"> <dict> <key>angle</key> <integer>44</integer> <key>angleVariance</key> <integer>26</integer> <key>blendFuncDestination</key> <integer>771</integer> <key>blendFuncSource</key> <integer>1</integer> <key>duration</key> <integer>-1</integer> <key>emitterType</key> <integer>0</integer> <key>finishColorAlpha</key> <real>1</real> <key>finishColorBlue</key> <real>0.0</real> <key>finishColorGreen</key> <real>0.0</real> <key>finishColorRed</key> <real>0.0</real> <key>finishColorVarianceAlpha</key> <real>0.0</real> <key>finishColorVarianceBlue</key> <real>0.0</real> <key>finishColorVarianceGreen</key> <real>0.0</real> <key>finishColorVarianceRed</key> <real>0.0</real> <key>finishParticleSize</key> <integer>42</integer> <key>finishParticleSizeVariance</key> <integer>0</integer> <key>gravityx</key> <integer>-39</integer> <key>gravityy</key> <integer>-771</integer> <key>maxParticles</key> <integer>811</integer> <key>maxRadius</key> <integer>0</integer> <key>maxRadiusVariance</key> <integer>0</integer> <key>minRadius</key> <integer>0</integer> <key>minRadiusVariance</key> <integer>0</integer> <key>particleLifespan</key> <real>1.3761718273162842</real> <key>particleLifespanVariance</key> <real>4.6853361129760742</real> <key>radialAccelVariance</key> <integer>2</integer> <key>radialAcceleration</key> <integer>4</integer> <key>rotatePerSecond</key> <integer>0</integer> <key>rotatePerSecondVariance</key> <integer>0</integer> <key>rotationEnd</key> <integer>0</integer> <key>rotationEndVariance</key> <integer>0</integer> <key>rotationStart</key> <integer>114</integer> <key>rotationStartVariance</key> <integer>259</integer> <key>sourcePositionVariancex</key> <integer>70</integer> <key>sourcePositionVariancey</key> <integer>0</integer> <key>sourcePositionx</key> <integer>242</integer> <key>sourcePositiony</key> <integer>308</integer> <key>speed</key> <integer>225</integer> <key>speedVariance</key> <integer>30</integer> <key>startColorAlpha</key> <real>1</real> <key>startColorBlue</key> <real>1</real> <key>startColorGreen</key> <real>0.81257879734039307</real> <key>startColorRed</key> <real>0.77235692739486694</real> <key>startColorVarianceAlpha</key> <real>0.0</real> <key>startColorVarianceBlue</key> <real>0.019999999552965164</real> <key>startColorVarianceGreen</key> <real>0.019999999552965164</real> <key>startColorVarianceRed</key> <real>0.019999999552965164</real> <key>startParticleSize</key> <integer>8</integer> <key>startParticleSizeVariance</key> <integer>5</integer> <key>tangentialAccelVariance</key> <integer>118</integer> <key>tangentialAcceleration</key> <integer>-1000</integer> <key>textureFileName</key> <string></string> <key>textureImageData</key> <string>H4sIAAAAAAAAAwHSAi39iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0 AAAABGdBTUEAAK/INwWK6QAAABl0RVh0U29mdHdhcmUAQWRvYmUgSW1hZ2VSZWFk eXHJZTwAAAJkSURBVHjaxJeJbusgEEW94S1L//83X18M2MSuLd2pbqc4wZGqRLrK BsyZhQHny7Jk73xVL8xpVhWrcmiB5lX+6GJ5YgQ2owbAm8oIwH1VgKZUmGcRqKGG PgtEQQAzGR8hQ59fAmhJHSAagigJ4E7GPWRXOYC6owAd1JM6wDQPADyMWUqZRMqm AojHp1Vn6EQQEgUNMJLnUjMyJsM49wygBkAPw9dVFwXRkncCIIW3GRgoTQUZn6Hx CMAFEFd8TwEQ78X4rHbILoAUmeT+RFG4UhQ6MiIAE4W/UsYFjuVjAIa2nIY4q1R0 GFtQWG3E84lqw2GO2QOoCKBVu0BAPgDSU0eUDjjQenNkV/AW/pWChhpMTelo1a64 AOKM30vk18GzTHXCNtI/Knz3DFBgsUqBGIjTInXRY1yA9xkVoqW5tVq3pDR9A0hf F5BSARmVnh7RMDCaIdcNgbPBkgzn1Bu+SfIEFSpSBmkxyrMicb0fAEuCZrWnN89v eA/4XcakrPcjBWzkTuLjlbfTQPOlBhz+HwkqqPXmPQDdrQItxE1moGof1S74j/8t xk8EHhTQrAE8qlwfqS5yukm1x/rAJ9Jiaa6nyATqD78aUVBhFo8b1V4DdTXdCW+I xA1zB4JhiOhZMEWO1HqnvdoHZ4FAMIhV9REF8FiUm0jsYPEJx/Fm/N8OhH90HI9Y RHesWbXXZwAShU8qThe7H8YAuJmw5yOd989uRINKRTJAhoF8jbqrHKfeCYdIISZf Sq26bk/K+yO3YvfKrVgiwQBHnwt8ynPB25+M8hceTt/ybPhnryJ78+tLgAEAuCFy iQgQB30AAAAASUVORK5CYIJZHYeC0gIAAA==</string> </dict> </plist> |
Likes: phongtt
Comments
To get those pList's to work you'd need include / emulate the code from Cocos2D.
I suspect it'd be too heavy to do in Lua (especially for a lot of particles), however it might work as a plugin, whereby someone could put a wrapper around the Cocos2D code and have it render to a separate view like the way the UIKit plugin works.
The only downside (if it is a downside) is that the particle "layer" would always be on top of the Gideros display and it wouldn't be possible to mix the two..
That said "if" the Gideros team were looking to implement a native particle system any time soon, then the Cocos2D one might be a good place to start.
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