I've noticed that games made by community members are small sized. But my game in the form of Gideros project have size of 5 mb and when I export it as an android project it becomes two times bigger (10 mb), is it normal or something is wrong?
On average my apps are always about 2.7MB from the get go since Gideros's library files are about that size--gideros.so is 2.6MB easy. However the rest is all dependent on the size of your assets--make sure you re-encode MP3's to a lower bit rate like 64 etc.
Mostly just check over the assets you are including--and if you are exporting assets only, be sure to check and make sure you delete any OLD assets you might have removed from the Gideros Project, but are still in your Eclipse/xCode folders.
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Mostly just check over the assets you are including--and if you are exporting assets only, be sure to check and make sure you delete any OLD assets you might have removed from the Gideros Project, but are still in your Eclipse/xCode folders.