Hello
I've created both high resolution images and low resolution images in texture atlases and am using this code
local pack = TexturePack.new("Atlases/Atlas 1.txt", "Atlases/Atlas 1.png")
local background = Bitmap.new(pack:getTextureRegion("menu background.png"))
stage:addChild(background)
When I test on device (non retina ipod) the device shows the 2x image, not the low res one.
I've attached the game.
Thanks!
Tom