"Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}"
How does this work please? Does this do away with the need to create texture packs yourself? Which runtime - when the app starts on the device?
Thanks
Tom