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Test.lua:104: calling 'getDeviceWidth' on bad self (Application expected, got table) stack traceback: |
if (self.PosX > Application:getDeviceWidth()) then self.PosX = 0 end |
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Thus:
http://appcodingeasy.com/Gideros-Mobile/Difference-between-content-logical-and-device-dimensions-in-Gideros-Mobile
Unfortunately getDeviceWidth and getDeviceHeight do not work as I expected with the player
Should the value of getContentWidth 768 and getContentHeight 1024?
However the
Likes: gyrosp
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Ok, I get it and it works now .
But what are the right project settings if I want to create a mulitplatform/multidevice app? Does it matter at all?
http://giderosmobile.com/forum/discussion/comment/13692#Comment_13692
Likes: gyrosp