@atilim I'm starting an Android plugin and everything works OK, but I have a doubt, does Gideros use one Lua state or more? In other words, am I wrong if I assume that the lua_State pointer received in g_initializePlugin(...) remains constant till the end of execution?
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But for player, whenever you play an application, previous Lua state is closed and a new one is created. And you can assume that lua_State pointer never changes between g_initializePlugin(...) and g_deinitializePlugin(...).