I just installed Gideros and tried to add some graphics to my project, but I am a little bit confused by the project manager's behaviour.
Within the project manager, I created a new Project and a subfolder called "gfx" where I want to place my graphics. After creating the "gfx" folder in the project manager, it is actually not created on the hard disk -at least there is no "gfx" folder shown in the Windows file explorer. So is this just a virtual folder?
Then I right-clicked on the "gfx" folder in the project manager and added a .png graphic from another location on my hard disk. Again, no copy is created. So does Gideros only create a reference to the original graphic instead of making a copy?
I find this very confusing -especially because the docs do not cover this.
Can I add the required folder ("gfx") manually to my project, using the Windows file explorer, and just copy the desired graphics into it? Or am I forced to do so using the project manager?
Comments
This is done to provide you a flexibility of managing multiple projects using same code base, like game versions for ios and android, or different resolution projects, etc.
And yes you are basically forced to add everything through Gideros project manager.
Basically what I do, I usually copy a file into Gideros project folder and then add it through Gideros Studio. You can also add multiple files there, but not directories
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I understand that a virtual file management may be useful for some developers -but in my opinion it's just twice the work if you are used to work on files directly :-(
I used to think like you.
But now I have a "Master" library that contains a lot of assets that I reuse between projects (buttons, text titles, icons, sounds, gfx, classes, everything) :
I don't need to duplicate those files, just import them.
It's also easier to backup.
Now imagine if you have a "template project" that have all the files already imported.
When you create a new project, you just need to duplicate that template project and all file associations are already made.
You just keep a few files locally to handle specific files for the project, no need to copy everything between projects when you update your UI (for ex if you change everything to adapt to ios7?).
In my case, I like how Gideros works *a lot* because I have adapted my workflow to it.
The things I have found to be missing would be :
The developers of those IDE are all doing a good job and offer great support.
http://giderosmobile.com/forum/discussion/3272/partial-solution-for-adding-folders-to-gideros-studio-projects#Item_7