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-- LOAD AND DISPLAY IMAGE local imageHandle = Bitmap.new(Texture.new("imagefile.png")) stage:addChild(imageHandle) --> Show item on screen -- HIDE AND DELETE IMAGE stage:removeChild(imageHandle) --> Remove from screen collectgarbage("collect")
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
collectgarbage
Thanks