Hi all.. first of all congrats for the forum and your software, secondly forgive me for my english... and third I would like to ask a question about collisions. I am building a game now and I really need to have collision detection without getting on any box2d stuff. I use tnt collision detection but my sprites have irregular shapes and I dont want them to collide on the transparent area of each one. Is there a way to break a sprite in many others and use them actually as one just to get a more accurate collision detection? Thank you all in advance. Happy gaming...
Comments
I don't think TNTCollision supports arbitrary shapes
Basically instead of checking for single shape collision, you need to come up with some kind of combination of TNT collision supported shapes, that will cover your whole arbitrary shape.
@ar2rsawseen you will be in my games info for sure..