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collision detection — Gideros Forum

collision detection

dreiko65dreiko65 Member
edited August 2013 in General questions
Hi all.. first of all congrats for the forum and your software, secondly forgive me for my english... and third I would like to ask a question about collisions. I am building a game now and I really need to have collision detection without getting on any box2d stuff. I use tnt collision detection but my sprites have irregular shapes and I dont want them to collide on the transparent area of each one. Is there a way to break a sprite in many others and use them actually as one just to get a more accurate collision detection? Thank you all in advance. Happy gaming...

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