Hi giderians,
Maybe is a silly question, but here I go:
After I created a mesh assigning the coordinates of a group of joints (in a Box2d world) to the mesh vertices and I've applied a texture to the mesh (setting u,v texture coordinates per vertex), how could I move the mesh when the joint is moving?
The joint is a wheelJoint.
I'm trying to create the movement of a net.
Thanks in advance,
SimplesApps.
Comments
If you simply want to move Mesh you can use setPosition method inherited from Sprite
But the same way you can set Vertext coordinates to move the mesh, without actually changing its position.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989