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How achieve a mesh movement with a joint — Gideros Forum

How achieve a mesh movement with a joint

SimplesAppsSimplesApps Member
edited February 2014 in General questions
Hi giderians,

Maybe is a silly question, but here I go:

After I created a mesh assigning the coordinates of a group of joints (in a Box2d world) to the mesh vertices and I've applied a texture to the mesh (setting u,v texture coordinates per vertex), how could I move the mesh when the joint is moving?

The joint is a wheelJoint.
I'm trying to create the movement of a net.

Thanks in advance,
SimplesApps.

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