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dynamic zoom with physics? — Gideros Forum

dynamic zoom with physics?

toltec7toltec7 Member
edited August 2014 in General questions
hi guys,

I've been looking for an alternative to beer sdk where I've hit a wall after not being able to achieve dynamic zoom with box2d engine while objects interact (goal was to follow a bullet in the world - zooming and panning).
Something like an ortographic camera?

Doable in Gideros?

Even if not I'll do my next game on this platform as it's the only one where things make sense in terms of builds, deployment, IDE etc...

Keep up the good work!

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