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Skew/Distortion effect on a Sprite/Shape/Mesh — Gideros Forum

Skew/Distortion effect on a Sprite/Shape/Mesh

jeromegsqjeromegsq Member
edited April 2015 in General questions
Hello,

I want to make something like this image in gideros. How can i do it ?
I try on a sprite :
local t = Transform.new()

t:skew(45, 0)
t:apply(self)


But, it only rotate :/


Thank you
skew.png
512 x 512 - 81K

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