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TileMap:shift(x ,y) — Gideros Forum

TileMap:shift(x ,y)

jeromegsqjeromegsq Member
edited May 2015 in General questions
Hello,

Does this method TileMap:shift(x, y) work ?
I know the values are in tiles not in pixels.
When i try self.map:shift(-2, 0) I have :

level.lua:39: attempt to call method 'shift' (a nil value)
stack traceback:
level.lua:39: in function

function Level:init()
self.map = TiledMap.new("maps/map01")
self.map:shift(-2, 0)
end

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