This is quite a large project, I'll have to find ways to split off images and sounds into their own asset files for both iOS and Android later but right now there's a bigger problem.
When I try to start this project, it uploads all the files and then nothing happens. No errors, it just doesn't start.
Is there some issue when you load a large number of images and sounds into an app?
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does that happen on every platform? Desktop, Android, iOS
actually launch it.
I'm not trying it on a device yet since that would take quite a while to load up!
It crashes due to a different issue on the actual device, once compiled into ipa/apk. But at least I'm getting error logs there. There are no logs in Gideros Studio.
Maybe you can read something there.