Hi,
I am totally new to Gideros ( and I really, really love it ) , I switched from Cocos2d-x ( c++ ) and I am trying to make a game with couple soldiers, couple bot soldiers with AI and A* on map with size (100 x 100 artificial cell, not connected to resolution ) and around 150 sprites on scene. I found on youtube couple links with Gideros performance with more sprites but I would be grateful to hear from people which are using what are performance of Gideros and did you maybe make comparison with Cocos2d-x or Marmalade or any c++ engine ?
Comments
I personally have only experience with Corona, Marmalade Quick, and Gideros.
- Corona is pretty good but having to compile over the internet is a pain.
- Marmalade Quick is anything but. It's very easy to use but it is tragically slow.
- Gideros is very fast. You can have a ton of sprites onscreen at 60FPS. I haven't tested much on my devices yet but its my favourite engine by far.
I have no experience with any c++ engines.
There are a bunch of useful libraries from other frameworks (corona, love2d) that handle collision and pathfinding so make use of those
Marmalade is faster in calculation but Gideros is productive one. I made a complex game with only 15000 lines of code in Gideros. In Marmalade it will be 50000 lines or more.for simple tasks and calculation Gideros is better.
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