I know I've read somewhere that you didn't want to allow access to to the real names of the |D| and |R| directories because at some point Gideros might run on systems without even a file system but...
If one is writing a plugin it is very difficult to manipulate filenames passed down from Lua if one doesn't know where they really are. Can you recommend a way of finding the real pathnames for files in |D| and |R|? The problem is made even trickier because the Player has a different folder structure than that on a real device.
If there isn't currently a way to do this and you really don't want to give us access to the real pathnames up in Lua could you possibly supply a function we can call down in plug-in code to be able to get hold of these names?
Best regards
Comments
There is already a function to be used with plugins to get the real path:
For example,