ground = Core.class(Sprite) function ground:init(kordx) self:setX(kordx) self:setY(240) i = 0 self.frames = {} print("init Boden") local texture = Bitmap.new(Texture.new("env/forest.png")) self.subframe = 0 self:addChild(texture) self:addEventListener(Event.ENTER_FRAME , self.onEnterFrame , self) end function ground:onEnterFrame(event) self.subframe = self.subframe + 1 if self.subframe == 5 then self:setX(self:getX() - tempo*0.6) self.subframe = 0 end if self:getX() <= -540 then i = self:getX() self:setX(i + 1020) end end