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The rotation of the sprite seems to interfer with the clip region — Gideros Forum

The rotation of the sprite seems to interfer with the clip region

When you create a bitmap and apply setClip() to it and rotate the sprite in a loop. The clip region incorrectly change size during the animation. It expand and shrink the clipped area as you rotate the bitmap.

When you create a sprite and apply the same setClip() region to it and then add the bitmap as a child of this sprite. Rotating the bitmap doesn't interfer the clip region.

Not sure if this is intentional or a bug.

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