When you create a bitmap and apply setClip() to it and rotate the sprite in a loop. The clip region incorrectly change size during the animation. It expand and shrink the clipped area as you rotate the bitmap.
When you create a sprite and apply the same setClip() region to it and then add the bitmap as a child of this sprite. Rotating the bitmap doesn't interfer the clip region.
Not sure if this is intentional or a bug.
Comments
Likes: MoKaLux
Likes: MoKaLux