Please allow me to open this thread for
ReactPhysics3D tips and tricks and tutorials?
Let's start with a nice simple r3d demo, a shoot'em up
- you control the ship with arrow keys and space to shoot
- there are waves of enemies (1 kind of enemy for now but should be easy to add more)
- player1 ship fires missiles
- player1 missiles collide with enemies
- particles emitted when colliding
- player1 ship and enemies collide too (and particles)
- some sounds
- onscreen 'joypad' for mobiles (game doesn't work on html5)
- game exported to android, win32, winQt
OK
- scoring system
- ...
The code is imho pretty straightforward with some comments (should be a good candidate for one more Gideros Sample Game?)
The Gideros project is pretty light (with included 3D models!)
385KB.
Link to project (Google Drive) not on GH yet:
https://drive.google.com/file/d/1kauDJm-2F_RlyWAQL8fyPnGrerV5scSD/view?usp=drive_linkI should be able to make a wiki tutorial pretty easily (God's willing)?
There seem to be some issue with Gideros r3d but it is what it is
EDIT: adding firefox log for info
Viva Gideros
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