It would be good if the top bits of a tilemap (16-bit block numbers) could be used to tell the renderer to:
H-Flip
V-Vlip
Rotate by 90 degrees
These 3 bits could be used by a proper map editor to save loads of tilespace.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
https://deluxepixel.com
Comments
This would allow overlayed/layered maps to be more rapidly drawn.
Likes: Oaf
https://deluxepixel.com
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Now it just needs the h,v and r bits.
https://deluxepixel.com
Likes: techdojo, SinisterSoft, avo
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I'm in the process of making a map editor for my game you see.
https://deluxepixel.com
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
It's supported by just not adding that tile to the map.
ie. (code from @Atilim's simple Tiled map reader)
Likes: atilim
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Likes: Scouser, SinisterSoft, Mells, avo, techdojo
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
My apps: http://www.yummyyellow.com