@thanhquan1512 I've only seen called to unimplemented openGL ES api when I run app on simulators, because I don't think it was supposed to run on them, you have Gideros player for that purpose.
My advice is not to use AVDs at all as they are too slow to be any use. The errors you mention are because AVDs do not support open GL (actually I think Google has added OpenGL support to AVD recently but you have to request it when you install the AVD). I would give up on AVDs, test your program on Gideros Player. When it all works, create an apk and install on a real Android test device.
File names are case sensitive on Android but not on Windows if you have picture.PNG and you are importing it as "picture.png", it will work on the simulator but not on Android device. Other than that you can run on debug mode in Eclipse and see what it says on logcat.
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But running on device, everything is usually fine
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
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https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Ultimate Games on Appstore
Ultimate Games on Google Play
Ultimate Games on Appstore
Ultimate Games on Google Play