Hope it stimulates some sales, but the reality is these day's if you want people to know it's there then you have to tell them!
Creating an app is only half the battle these days's, marketing it is the other half!
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@Scouser the reality is that Google Play is not the place to sell your product. With all the marketing effort we had, contacting 100+ review websites, getting reviewed at some of them: http://jenots.com/mashballs/Mashballs-Reviews
It only gave couple of sales, most income is from advertising.
I released a limited free version (with no advertising) and only got 21 downloads!
@ar2rsawseen: your list of review sites is helpful. I hadn't heard of any of these websites. I'll try to get my game reviewed on the sites you've listed. So far I haven't tried getting reviews and really haven't done any publicity/advertising. (which probably explains lack of downloads)
I set up a Facebook page for the game but frankly it doesn't look very useful for advertising.
@john26: You may also want to consider publishing on other sites as well as Google Play. Try slideMe to start with. I did notice I get more downloads through slideMe than Google Play. Also slideMe tweets about your app on submission & release to their followers.
I notice the FB idea usually consists of spamming your friends to "LIKE" your page to get it noticed which will soon alienate your friends if you develop multiple apps.
A good tip might be to partner with someone who is content rich and skills poor, by that I mean someone who has the content for your app (or content that can be converted to work with your app - ip, characters, scenarios, brands etc) and doesn't have the time / ability to produce apps for themselves.
You then get them to do all the marketing, shouting, FB likes etc and you (and your OTHER apps) get a free ride on their marketing wave, repeat until you have enough of a following yourself to create your own wave.
Alternatively - create an app / game / whatever designed for a particular niche and then find out where all the people who are in that niche hangout, then join the crowd, become the expert (or at least contribute sensibly to that niche) and then announce your app and let the niche do the work for you.
These are exciting times for developers but IMHO long gone are the times when developers could lock themselves away and not communicate with their market (read - the people who will give you MONEY for your product!), modern day developers who are serious about their potential to make money have to embrace the blog, the forum, anywhere and everywhere where their customers might lurk!
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@scouser the main aim of twitter and facebook pages is to allow your players easily to follow news about their game.
Then when you get some followers you need to create conversations, because every time they will respond, it will automatically post to their twitter/fb timelines, which will attract more members etc.
But in the beginning, yes it's mainly spamming to friends. Well, you have to start somewhere, don't you?
Yes, Google Play has this problem. It is hard to sell something. I convert mine 150 000 downloads of free version to only 5 downloads paid version. Ads brings much more money.
Is that enough for her to try and claim %50 of all app earnings?
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Really strange figures. Currently after 4 days, no promotion whatsoever (This will change at the weekend), and 1 update (another will appear at the weekend with added stuff) Google Play has 9 downloads & SlideMe has 216.
Flurry says that there have been no installs from Central America, Africa or Oceana. Europe and Asia are the big installers.
On a side note, @atilim flurry reports this error:
class java.lang.NullPointerException
Msg: com.giderosmobile.android.GiderosRenderer.onDrawFrame:220
android.opengl.GLSurfaceView$GLThread.guardedRun:1332
android.opengl.GLSurfaceView$GLThread.run:1116
Unfortunately, I have no more information than that
@techdojo aren't you married? Wife's usually get all 100%
My wife "claims" 50% of my earnings but in reality "takes" more like 150%
She had her credit card stolen once, I actually waited six months before cancelling it and informing the bank as the thief was spending less than she was.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Comments
Creating an app is only half the battle these days's, marketing it is the other half!
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@hgvyas123: Thanx
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
With all the marketing effort we had, contacting 100+ review websites, getting reviewed at some of them:
http://jenots.com/mashballs/Mashballs-Reviews
It only gave couple of sales, most income is from advertising.
Also uploaded to GetJar & Aproov (links supplied when app approved)
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
https://play.google.com/store/apps/details?id=com.simpleinteractive.nebula
I released a limited free version (with no advertising) and only got 21 downloads!
@ar2rsawseen: your list of review sites is helpful. I hadn't heard of any of these websites. I'll try to get my game reviewed on the sites you've listed. So far I haven't tried getting reviews and really haven't done any publicity/advertising. (which probably explains lack of downloads)
I set up a Facebook page for the game but frankly it doesn't look very useful for advertising.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I notice the FB idea usually consists of spamming your friends to "LIKE" your page to get it noticed which will soon alienate your friends if you develop multiple apps.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
You then get them to do all the marketing, shouting, FB likes etc and you (and your OTHER apps) get a free ride on their marketing wave, repeat until you have enough of a following yourself to create your own wave.
Alternatively - create an app / game / whatever designed for a particular niche and then find out where all the people who are in that niche hangout, then join the crowd, become the expert (or at least contribute sensibly to that niche) and then announce your app and let the niche do the work for you.
These are exciting times for developers but IMHO long gone are the times when developers could lock themselves away and not communicate with their market (read - the people who will give you MONEY for your product!), modern day developers who are serious about their potential to make money have to embrace the blog, the forum, anywhere and everywhere where their customers might lurk!
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
http://www.lisisoft.com
http://www.androidauthority.com
http://www.androidtapp.com
http://appmodo.com
http://latestandroidapps.net
http://www.androidappsreview.com
http://www.bestandroidappsreview.com
http://www.lifeofandroid.com
http://www.androidrundown.com
http://apps400.com
http://appstouse.com
http://www.100bestandroidapps.com
http://www.askyourandroid.com
http://androinica.com
http://mobilemasher.com
http://www.pocketgamer.co.uk
http://www.playandroid.com
http://droidgamers.com
http://www.androidgamesreview.com
http://www.appspy.com
http://www.gamezebo.com/
Then when you get some followers you need to create conversations, because every time they will respond, it will automatically post to their twitter/fb timelines, which will attract more members etc.
But in the beginning, yes it's mainly spamming to friends. Well, you have to start somewhere, don't you?
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Done
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Wife's usually get all 100%
also 120%-150% )
www.tntengine.com
If not, please tell me how to get the 120-150%. I am happy to give 100% to the wife and keep the remaining 20-50% for myself as I want
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
i am THE bachelor [ THE is the intentional no need of moopfing ]
Flurry says that there have been no installs from Central America, Africa or Oceana. Europe and Asia are the big installers.
On a side note, @atilim flurry reports this error:
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
She had her credit card stolen once, I actually waited six months before cancelling it and informing the bank as the thief was spending less than she was.
Likes: OZApps, hgvyas123
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill