hi guys i'm working on my game and it run very well on every device i have (Android and iOSi)
i designed the graphics for 1280x800 screen and let gideros to scale gfx for low res devices.
i must say that gideros scale system is perfect... so why i need to define low res gfx...?
to save gfx memory ?
...how gideros handle my gfx internally... ?
i mean...
gideros runtime "read" my gfx (1280x800) scale for low res device and load into low-res device gfx memory ?
or the gfx is loaded in full size in device gfx memory and scaled at runtime (so wasted memory for low res device)?
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