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atilim
Maintainer
Likes: alexzheng, Teranth, hosamred, Mells, BlueByLiquid, moopf, plamen, bravcm, Scouser, phongtt, hgvyas123, fxone, thanhquan1512
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https://sites.google.com/site/xraystudiogame
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https://sites.google.com/site/xraystudiogame
Also with the stack trace you've sent, it crashes on glClear() function. Some of our users have integrated Crittercism and we haven't seen a crash on glClear() yet.
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
Scale Mode: letterbox
logical dimensions: 640 * 960
oritention: any
FPS:60
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
Likes: atilim
Likes: atilim
Likes: atilim
http://www.nightspade.com
Likes: phongtt
I have to modify NewSprite:init(id)
By using " the new one" Core.class, no crashes anymore
So I went and looked at my version and I have 2012.09.09 yet I only downloaded around a month ago. If it just got released why isn't it called 2013.xx.yy ?
cheers
The problem with Android is that assets are stored in an APK file. Therefore you need to copy your database file to a real file system before using it. Let me do some research on Windows Phone 8's file system to give you an exact answer.
thank you for the latest release.
What does the following change for us, what benefits?
Ok I read another thread, and I assume your naming convention is about separating opengl1.1 release code from opengl2. 2012 = old stuff, 2013 = new exciting stuff
Probably just the source repository branch names? And it started back in 2012.09.
you, for example, can add a method (or change it some how differently) to Object class, and this method (or other change) will appear in any class that was created used Core.class function (so basically in any class)
https://sites.google.com/site/xraystudiogame
And yeah, looking forward to the OpenGL 2.0
I totally would love that one.
http://www.nightspade.com