On and off I keep getting some head hunters call me up and the conversations are quite interesting specially given the fact that the guys on the other end have no clue, but know buzz words, might not ever have used an iPhone but might be recruiting for iOS or Objective-C related positions and ask questions that seem like this conversation.
http://dawood.in/if-carpenters-were-hired-like-programmers/It is also a bit of a shame to note that a lot of organisations spend (read that as WASTE) money on creating apps that need to be recreated for another platform and thereby end up paying hundreds and thousands of dollars for the same AND most importantly end up with products that look and feel real crappy. They can opt for middleware and frameworks that hinge on Lua, Javascript, etc that offer multi-platform options but it seems that the larger contracting companies also have the same issues as the $10 backpackers that run the employment agencies in Australia. They have absolutely no idea of the industry and the technologies. This is a bit of a passionate topic as I see several of my students battling this barrier and have heard enough battle stories and experienced this first hand too.
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Can't remember who said it - but I've tried to be mindful of it since day one
"If carpenters built houses like programmers write code, then the first Woodpecker would destroy civilisation"
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#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Coincidentally I was chatting with a company director fairly recently about an app he wanted building and he said those very words in a 'buzzwords make me sound clever' kind of way. He can be a bit of a marketing nobhead somethings .
When I asked why it had to be native his response was "performance", facepalm! That was the only reason and he probably only said it after hearing off of some equally unqualified person.
Tried to explain that native isn't a byword for performance and that an app version of his website wouldn't be doing anything too intensive anyway. But he went on about having thousands of datapoints to process, blah blah. I've had regular chats with him and his dev's so I knew all of that got handled server side anyway, as it should.
The biggest bottleneck will be receiving the data from the server, which is completely reliant on the device connection bandwidth and not the app. No amount of native wizardry will speed up a crap connection (second facepalm).
The upshot is that even after explaining the benefits of unified coding and being able to deploy cross-platform he's gone and chose a big agency to create native android and ios apps for just over 80k (third facepalm). That agency really know's how to sway the people that make budget decisions. The quote was about 20 pages long and looked like a glossy holiday brochure full of pictures, case studies and justifications.
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps