This game was original made with Gideros, theoretically it can run on Android right away. However, some points needed to be addressed:
+ We don't use Gideros as-is, instead we've built a "framework" above it over time. Since the game source code was pretty old (last year), he had to make some small modifications to adapt to the new framework. + Re-design the game screens with Tile editor for Android's most popular resolutions (240x320, 480x800, 1024x600,....), about 6 in total, but the game can auto scale to any other resolutions. + Back key
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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However, some points needed to be addressed:
+ We don't use Gideros as-is, instead we've built a "framework" above it over time. Since the game source code was pretty old (last year), he had to make some small modifications to adapt to the new framework.
+ Re-design the game screens with Tile editor for Android's most popular resolutions (240x320, 480x800, 1024x600,....), about 6 in total, but the game can auto scale to any other resolutions.
+ Back key
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