v2014.01
TextInputDialog document claims that any action other than editing text dispatches Event.COMPLETE event. In Gideros Player, pressing Escape key closes TextInputDialog but doesn't dispatch Event.COMPLETE event. Pressing cancel button works well.
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps