Hi Gideros,
I am creating a game and playing a Animation using TNT Animator Studio by creating texture pack by Gideros texture packer. Everything is fine in my system Windows-7 Toshiba Satellite c640 but same is not playing in my colleague PC Dell and also after creating .apk for SAMSUNG GT-S6802 same white screen in the place of Sprite Animation. But same will play perfectly in some other mobiles. This issue is only when i am using Texture pack. Please can any suggest me the solution.
Thanks and Regards,
DoradoLab
Comments
www.tntengine.com
on mobile device i prefer not to go beyond the 1024x1024 per texture pack.
4096x4096 is large enough to not run on devices not of the latest generation.
www.tntengine.com
Can you suggest a solution.
as preparing smaller graphic with for example 0.5 ratio to load on older phones:
http://docs.giderosmobile.com/automatic_image_resolution.html
Thanks.
so i think is better to try to optimize your texture distribuition (one animation inside one texture pack if it's possible) and then subdivided on several texture packs.
but avoid to have a single animation subdivided in 2 or more texture packs.
In a next version of TNT Animator i can support multiple texture packs, but for now you can have several animations subdivided for texture pack and use as you need via code.
in a next version i can try to support automatic texture swap
but i don't know how impact on performances.
www.tntengine.com