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iOS gamekit:loadPlayers() crash — Gideros Forum

iOS gamekit:loadPlayers() crash

totebototebo Member
edited July 2014 in Bugs and issues
I'm testing my leaderboards and I get intermittent crashes after the gamekit:loadPlayers() call happens.
gamekit:loadPlayers( {self.top_player_id, self.local_player_id} )
gamekit:addEventListener("loadPlayersComplete", self.onGameCenterLoadPlayersComplete, self )
Prints after this function come through, but it never makes it to onGameCenterLoadPlayersComplete. Did anyone see this behaviour before? Seems to be something outside LUA.
My Gideros games: www.totebo.com
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