Hi guys,
Interstitials that have had the Event.AD_RECEIVED triggered sometimes are delayed several seconds, and sometimes there is never a response after the Ads:showAd("interstitial") is called.
What's the best way of dealing with this? I want to avoid interstitials suddenly popping up in the middle of a game.
Cheers,
Niclas
Comments
Here is my AdManager class:
The way I use it is simple:
in the main lua create global instance:
in theory yes
Each loadAd should dispatch AD_FAILED or AD_RECEIVED
Each showAd should dispatch AD_FAILED or AD_DISPLAYED (and maybe AD_RECEIVED if ad was not previously preloaded)