Hi all,
I have been coming to this forum for some time but I am not a Gideros developer (at the moment!). I've been using Marmalade for the past 9 months but my latest experience has not been good.
Marmalade have a great SDK for developing 2D games using Lua but the monitisation is very poor and badly documented. In particular the ads implementation does not work as expected, and is based on a webview rather than native apis. This has now stopped our development.
I would like to know about other developers' experience with Gideros. Are there any developers that switched to Gideros from Marmalade?
I have also used Corona for some time but the type of apps we developed (educational) require the use of bit-mapped fonts. If I understand correctly, Gideros has support for this feature too.
I know that Gideros is now open source. Is it still be actively used and maintained?
Many thanks in advance,
Simon
Comments
First of all welcome. I didn't switch from Marmalade as you but when Marmalade launched "Quick" which is using LUA i tried it. It was good when i tried the tutorials. But when i try to do something unique unfortunately there was no documentation and not so much friendly community. Anyway maybe it changed now, maybe not, let's switch back to main topic Gideros.
When Gideros changed to opensource i had so much concerns about the SDK. Will it be maintained, will the community shatter etc etc..
Hopefully so far so good none of my concerns came true. On the contrary the community launched a kickstarter campaign to extend the devices that Gideros runs on. Previously Gideros can export only to Andorid and IOS now by the help of the kickstarter project it will start to publish on Windows/MAC desktop and Windows phone 8 .
(See kikcstarter topic : http://giderosmobile.com/forum/discussion/5399/kickstarter-for-wp8-and-desktop-is-launched#Item_171 )
In addition to those pluses here is really a friendly community. As far as i see everyone try to help each other. To be honest the user base in not enourmous as Corona but helpfull and loyal. So i can easilly say that less people with quality is much more better than a crowd without quality .
Of course these words are written from my point of view.
Again welcome and feel free to ask anything.
i think Gideros will suite all your needs, but about ads implementation some other people can give you more info.
About active development, enthusiastic people like @ar2rsawseen and others, and also this kickstarter can reassure you:
https://www.kickstarter.com/projects/207069325/port-gideros-studio-to-windows-phone-8-and-desktop
Fragmenter - animated loop machine and IKONOMIKON - the memory game
The kickstarter project looks very promising too.
http://giderosmobile.com/forum/discussion/5380/ios-8-64bit-only-form-feb-2015#Item_43
We are seriously thinking about porting our app from Marmalade. In the meantime, we are going to do a couple of test projects as our app heavily uses fonts.
I'll keep you posted how we get on.
Many thanks
Simon
https://deluxepixel.com
Niclas
Edit: Ahh you mean TT fonts, I don't use them - I use bitmap fonts.
If a TT font is used and is cached, is it as fast as a bitmap font?
https://deluxepixel.com
Likes: SinisterSoft
https://deluxepixel.com
Simon
The big deal imho is that you don't need to provide @2x bitmap font but it is rendered on the actual screen resolution.
Just to let everyone know that we are progressing nicely with porting our game to Gideros. A few head scratching moments but no real issues so far. In fact it has all been pretty positive.
We will post again when we get a bit further along.
Cheers,
Simon
Likes: SinisterSoft, hgy29, talis
The community is fantastic too!!
Simon
Likes: talis, SinisterSoft
Simon
Likes: SinisterSoft
=D>
When things settle down here, I would be more then happy to write some up-to-date tutorials. The Gideros community is great and you can always find answers to questions but it does require a bit of research.
Here are some of the features we have been impressed with:so far:-
1. The apps run pretty much at native speed. We think Gideros is quicker than some other Lua based SDKs.
2. App load time is super quick.
3. The API is pretty straight forward and well organised. If you have come from another SDK is incredibly easy to get into.
4. We like the fact that we can use both bitmap and ttf fonts.
5. The Lua OOP is very clean.
6. Testing over WiFi is fantastic. This alone has really improved our workflow.
7. Exporting Gideros apps to Eclipse proved to be easy. In fact the most time consuming part was the Eclipse and Android SDK installation. I previously used Android Studio but after some research decided to create a clean Eclipsed based environment.
8. Lastly, but by no means last, it's open source. At first we were a bit apprehensive about using open source software but after two weeks we have changed our view completely. We would definitely contribute to any future kickstarter projects. Sorry, we missed the last one!!!
Many thanks,
Simon
Likes: bali001, talis
Just a quick heads up. We have pretty much finished porting our game. Just testing and tweaking left to do!!
Gideros is a GREAT framework. We are looking forward to the new release.
Cheers
Likes: jdbc, talis
Gideros is GREAT~~
\m/ \m/ \m/ \m/ \m/ \m/