Hi, all! Ive made a simple example attached to this topic to explain, what i meant. The problem that I noticed that objects are dragging and jerking while moving, the movement should be linear and smooth, but while game is running you can notice some dragging that appears time to time, not always. Just turn on example and look some iterations of box movement, you can notice the problem. Ive found only one same question on this forum and it was about dragging exactly on android device, but my broblem you can see even on Framework Windows Player (device has same problem). The reason why Ive did simple example is to exclude other logic in my game, because ive noticed this problem, when my personages were moving on level.
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about ur advice, what u mean scaling of box2d ? now I use Letterbox scaling and it seems better scale option to all devices. Can you explain please ?
giderosmobile.com/forum/discussion/5574/android-performance-for-sprite-move/p1
However, I am using the "less jerky gtween" which someone posted on this forum some time ago (I wasn't able to find the original link/github).
by the way after some iterations in ur example i see same lagging ... isnt it just a framework problem ?
Gtween won't do box2d work, sorry if I mislead you.
On my devices I got smoother movements in jumping ball example using gtween: maybe it could help to figure out the lag problem, but unfortunately it's not a fix.