Hi,
Im trying to learn gideros and so far I like it very much. At first I hated addChild() concept, and then I tried to learn it better and now I see how powerful and organised it is actually.
Now im playing with this engine and I wonder how do I test collision with 3d object (except (X+Width > X2+Width) method). I feel like its gonna be triple complicated with 3d objects.
Are there any solvers, code samples, libs or anything useful on this matter ?
Comments
http://docs.giderosmobile.com/reference/physics/b2Contact#b2.Contact
https://github.com/kikito/bump.lua
maybe somehow adapt to 3d ..
**In gideros, only basic support for 3d, for advanced 3d games, it's better to use Unity
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
there's awesome blueprints system with nativization, you will learn engine api and workflow faster (it will take just a year or two )
also it's interesting to know that nowadays even big AAA titles are 70-80% blueprints based (unity's 3rd party plugin is nowhere near)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: oleg, SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: MoKaLux
https://deluxepixel.com