Hi, I am about to release my first game made with gideros. The release date might be the 5th of April. I fixed all my issues, designed the levels and everything and as a last step I wanted to make the prices in my shop match to the prices I get from play console because of the different currencies. Which is the right way to do it? Thanks in advance!
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Though I'd better not do it, I've never seen it in games that I played, probably because there's a reason for that. It's mentally easier to pay $0.99, $2.99, etc., prices look cheap.
In local currency prices often look frightening.
I found some info on topic:
https://stackoverflow.com/questions/18108519/how-to-test-localized-prices-with-in-app-billing-v3
I don't know if we can do it with current IAP plugin, or some additional calls are needed.
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