I'm working on a feature that will let users create and share custom content in a game. Potentially hundreds of users would create content, typically around 20 MB per package, and some users may create many packages. Thousands of users would each download a number of those packages over time. It's likely that the storage and bandwidth would become a problem for the web hosting I use for most things, so I'm considering using Amazon Web Services (AWS) Cloud Front to handle that.
Has anyone used CloudFront or other AWS features in a Gideros game? If so, how did that go?
Or has anyone used some other service to let users upload sizable content?
Paul
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