In an effort to make Gideros look more appealing to new users, I think Gidero Studio should embed game demos, in addition to feature exemples. I open this thread so that we can discuss this and share our ideas.
There are already a few game samples in Gideros repository we should dust off, and some of you already agreed to share some game demos publicly.
I am working on a 3D platformer demo myself: (see here
https://hieroglyphe.net/gideros/P3D/).
What do you think we should include in this demo game list ? Code should be clean and as short as possible, heavily commented if possible.
Comments
Now for the game demos imho:
- we only need to dust off the awesome games available in GH samplecode-bleedingedge folder, that's it
Look at what we have : Angry Birds, Fruit Ninja, Squirrel Attack, a 2d shmup, ... . That is far enough to please the newcomers.
The games were written by the devs and should be in Gideros (a Gideros game demo folder?).
Call for actions
- update one by one the games in samplecode-bleedingedge folder and commit the changes to GH
- make tutorials (written/video) for wiki and YT
This will take time though
I already have dust off the 2d bullet hell shmup demo, I need to find it and will push it on GH in the near future?
https://forum.giderosmobile.com/discussion/8669/80s-style-demos-in-gideros/p1
Fragmenter - animated loop machine and IKONOMIKON - the memory game
They are usually "small" zip files, less than 800kb. They can contain either assets or projects and I make sure they are a valuable addition to the wiki and Gideros in general.
Thank you
EDIT: my project is 4.2Mb, I split it in 2Mb chunks but cannot upload to wiki the .z01 and .z02 file extensions
I can create a special folder in my GH and put all the wiki projects I come up with in this special folder but is this a good idea to put links to my personal GH in the wiki? I am not sure
EDIT2: issue solved https://github.com/mokalux/gideros_wiki_repository/
Maybe it's my age showing, but I appreciated the 80s arcade style focus of the mini-games we did. I'd like to see something similar to an early arcade classic included, along the lines of Space Invaders, Pac Man, etc. Like those mini games we did that could be done in a way that used no assets, doing everything in code, but with more extensive embedded documentation of every step.
I think it's a great idea to include one 3D game with a more modern feel as well. Your platformer looks very cool so far, @hgy29.
Likes: pie, MoKaLux
Likes: MoKaLux
If you have more suggestions, you are welcome
Likes: MoKaLux
Likes: MoKaLux
Fragmenter - animated loop machine and IKONOMIKON - the memory game
- Angry Birds
- ArcheryDemo
- Basic-Platformer
- BumpyPumpkin
- christpuzzle
- DashingBall-source
- DoodleJumpClone
- Dots-master
- ...
There are also MIT games from jdbcdev https://forum.gideros.rocks/discussion/comment/64394/#Comment_64394, Dots-master, ...
And let's not forget Nebula Retro by John himself, outrun-master, renabomb-master
As far as I can tell they are all MIT, so we can share them as far as we keep the license in the shared code.
Likes: pie
I will try to make
a game out ofit for the Gideros game demos asap!?I love this example as it demonstrates object pooling and the speed gain is amazing, a good piece of
goodcode to study imho.Likes: hgy29
Likes: MoKaLux, pie