I'm playing with TileMap and my character interacts heavily with the tiles. Basically every move changes a tile. I'm wondering if there is some efficiency inside of TileMap that makes it preferable to using a lot of bitmaps. And is that efficiency defeated by changing the tiles constantly?
And most of my map is one tile, would it make sense to use a shape with texture fill and have the single tile in a texture with wrap turned on?
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