Hi!
I searched trought documentation and some gideros tutorials but I couldn't get this doubt straight.
Sprites handle by pointer right?
I mean, when I send a Sprite as a parameter for a function it is just a mere pointer, so it doesn't affect that much on the performance to have a lot of pointers for one simple sprite? Or does it sends it's value to be copied by the function's reciever?
I'm asking because I'm building (logic building) a small set of functions to implement on my app and that doubt just got to me.
Thanks in advance!
Comments
http://www.nightspade.com
Thanks a lot