@phongtt congrats! Why do you choose AppGratis for your free campaign? Could you tell us about your experience? Should we paid AppGratis for the campaign?
@phongtt I've just installed it on my ipad 1. If I start it, the screen briefly turns black and then it quits. I've restarted my ipad, I have removed and reinstalled the app, but still no luck. I'm interested in finding out why, since I'm evaluating Gideros. The ipad is on iOs 5.1.1, which should be ok.
@dobi Thank you. Just got a 1-star rating from a customer for the same reason We're investigating on the issue. I believe it's more from the way we code. Newer iPad should run fine without any problem.
@phongtt congrats! Why do you choose AppGratis for your free campaign? Could you tell us about your experience? Should we paid AppGratis for the campaign?
+1
by the way do you guys have dropped the ipad1 intentionally or it was bug ( just curious )
This is a cross-promotion agreement between AppGratis and Guava7 to feature Game42, if you're playing this version, you'll see a 5th game and that's AppGratis game
They have different campaigns but for small studios like mine they could help a lot, you may want to try
I happened to read about their "rising" on the presses and felt they could help more or less with ranking/visibility. They were very responsive and nice to me. Better than nothing huh?
But the campaign has just started today, I don't have a conclusion for now about their effectiveness. Let's see.
@hgvyas123 No we didn't want to drop support for iPad1. It actually ran well on iPad1 Player, but it was my bad I was not carefully enough to re-test the XCode build on that iPad1. Maybe some native code issue such as our plugins (?!)
ohhh great i had tested the game long time ago in friend's ipad1 and i think it gives crash at the time of splash screen so only on reason i know is you may have included any framework which is not supported in lower ios version and may be setting that framework to optional will solve although not sure 100%
Congratulations, that's some impressive scores - but "don't sit on your laurels", take the feedback from your users and continue to #MakeABetterGame! so you can take this product to the next level!
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Version 1.2.0 is now LIVE on the AppStore (I submitted yesterday and requested an expedited review coz the crash bug is really serious)
Change log:
+ Crash bug on iOS older than 6.0 is now FIXED! + A new fun game: Othello (aka Reversi) + Game Center achievements + Co Ganh: added "jump over" rule + More background music + Several UI tweaks
Yup, or more accurately: I submitted the update and the request at 11:00PM then at 8:00AM in the morning I received the mail "Your app status is Ready for Sale"
Btw, I believe it's very rare (as Apple say so), depending on case by case. I remember last time I did the same thing for Cerberus: The Puppy coz there was a mistake in IAP functionality but they rejected the request (actually that mistake was not really critical)
Comments
And we'll be running a free campaign for this version with AppGratis next week
Likes: hgvyas123
https://itunes.apple.com/us/app/game42/id574723506?mt=8
Why do you choose AppGratis for your free campaign? Could you tell us about your experience? Should we paid AppGratis for the campaign?
http://www.nightspade.com
Thank you. Just got a 1-star rating from a customer for the same reason
We're investigating on the issue. I believe it's more from the way we code.
Newer iPad should run fine without any problem.
by the way do you guys have dropped the ipad1 intentionally or it was bug ( just curious )
This is a cross-promotion agreement between AppGratis and Guava7 to feature Game42, if you're playing this version, you'll see a 5th game and that's AppGratis game
They have different campaigns but for small studios like mine they could help a lot, you may want to try
@Nascode:
I happened to read about their "rising" on the presses and felt they could help more or less with ranking/visibility. They were very responsive and nice to me.
Better than nothing huh?
But the campaign has just started today, I don't have a conclusion for now about their effectiveness. Let's see.
btw, could you please send the crash log to me?
s u p p o r t (at) guava7 (dot) com
Thanks in advance!
We'll try to downgrade our iPad to 5.1 tomorrow to check it.
Anyone can help if you currently have such configuration? Thanks!!!
@Ricky.ngk is implementing Critterism.
Likes: phongtt
I experienced this before, if you have AdSupport.framework and Account.framework included, then it might be the problem.
Likes: phongtt
Nearly 100K downloads with some good comments & many bad ones as well. What a pity! ~X(
A few figures:
#1 France
#1 Germany
#4 Japan
#6 Vietnam
#7 Australia
#7 Canada
#11 USA
Likes: deniz, mertocan
Likes: phongtt
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Change log:
+ Crash bug on iOS older than 6.0 is now FIXED!
+ A new fun game: Othello (aka Reversi)
+ Game Center achievements
+ Co Ganh: added "jump over" rule
+ More background music
+ Several UI tweaks
Reviewed within 1 day? Wow
I remember last time I did the same thing for Cerberus: The Puppy coz there was a mistake in IAP functionality but they rejected the request (actually that mistake was not really critical)
http://www.tv3.cat/3alacarta/#/videos/4485411
^:)^
Likes: phongtt
iPhone? https://itunes.apple.com/us/app/save-my-toys/id593292899?l=en&ls=1&mt=8
Andoid? https://play.google.com/store/apps/details?id=cat.acb.savemytoys
https://itunes.apple.com/us/app/game42-premium-board-game/id574723506?mt=8