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is there a way for kinematic & kinematic or static & static collisions? — Gideros Forum

is there a way for kinematic & kinematic or static & static collisions?

kontinyukontinyu Member
edited January 2013 in General questions
Hi, i would like to get collision data (1st and 2nd bodies etc.) from kinematic or static bodies.
I know by the rule we can't get them collided with each other. they only respond to dynamic bodies.
Also i'we looked at AABB methods but they aren't accurate as much as i need.
Right now i'm usin dynamic bodies at 0 gravity. but sometimes they just overlap start moving. thats unacceptable for me.
What are your suggestions?

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