Hi, i would like to get collision data (1st and 2nd bodies etc.) from kinematic or static bodies.
I know by the rule we can't get them collided with each other. they only respond to dynamic bodies.
Also i'we looked at AABB methods but they aren't accurate as much as i need.
Right now i'm usin dynamic bodies at 0 gravity. but sometimes they just overlap start moving. thats unacceptable for me.
What are your suggestions?
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and if your body are not polygon then go with tntcollision
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it's heavy alone by itself. wouldn't be too hard for mobile devices to handle that much of bodies and welds etc?
about other option; i don't know much about tntcollision. is such thing possible with it. is it easy to use & understand?
i will check tntcollision.
what do you mean "if you dont need physics simulation" ?
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https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
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