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Spaceport.io — Gideros Forum

Spaceport.io

phongttphongtt Guru
edited March 2013 in Relax cafe
"The free, cross-platform mobile game framework using ActionScript 3." http://spaceport.io/

Anyone knows about it? What's good about it?
(don't worry I'm still a fan of Gideros :D)

Comments

  • I had some more information, basically (or at least what it seems to me) is an Actionscript version of Gideros - in so much as it supports local development and streaming to a player client running on a target machine over Wifi (also a bit like the AGK dev system).

    It seems to expose a lot of native hardware access for GPU accelerated rendering and on the surface all seems good - however I think their monthly pricing scheme could get very expensive very soon.

    Just my $0.02
    WhiteTree Games - Home, home on the web, where the bits and bytes they do play!
    #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
  • What's AGK dev system?
  • Spaceport (NEO version) got vector rendering right according to its docs. So your flash assets, vector art & animation can be displayed with full GPU acceleration. Think animated meshes. Old Spaceport.io use javascript.

    What i dont know if there is any way to add native plugin by ourselves. For exporting app we are not exposed to XCode or Android toolchain (is it advantage or disadvantage?)

    Oh and they support masking and render to bitmap. Squeak :p
    have fun with our games~
    http://www.nightspade.com
  • There are a lot of engine that will allow you to stream your game directly via wifi, and honestly I cannot imagine testing any other way in 2013!

    The next step is probably live reload of assets and live coding like in the Loom engine

  • @gianmichele - http://www.appgamekit.com/

    It's based on the DarkBasic language, tried it (very briefly) but not a big fan of basic style languages so ' meh :)

    It's getting a lot of updates and it's supposed to be ok
    WhiteTree Games - Home, home on the web, where the bits and bytes they do play!
    #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
  • erm... how did they (SpacePort.io) get their Cloud LiveOps to be approved by Apple for use on iOS. Surely this is downloading code to a device, which I thought was unacceptable? Anyway, assuming this is legit, couldn't we put together a similar feature for Gideros (it could be done as a community project, rather than taking up Team Gideros' time)?

    best regards
  • ar2rsawseenar2rsawseen Maintainer
    @bowerandy how do you imagine that exactly?
    Just thinking of implementation ways, as device should be pinging server from time to time or using push notifications?
    Would be glad to hear the plans and can try helping with server backend if needed ;)
  • @ar2rsawseen, well the obvious (easy) solution would be to ping the server on startup (or app resume). I've been thinking about using Dropbox as a way of pushing live coding updates to a player app during development. That would allow changes to be automatically distributed to several devices at once for testing. I wonder if this idea could be extended to making the player a part of the end user app?

    But still, surely this can't be acceptable to Apple? Since my main focus is iOS, I'd only really be interested in looking at this if we thought it would work on this platform as well as Android.

    best regards
  • @bowerandy @ar2sawseen i investigate it more, and this is their FAQ explaining their live instant update on Apple device http://spaceport.io/developers/neo_docs/guides/ios_instant_updates.html

    Likes: phongtt

    have fun with our games~
    http://www.nightspade.com
    +1 -1 (+1 / -0 )Share on Facebook
  • @Nascode, well that explains it.. thanks for doing the digging.

    So even if SpacePort were able to reactivate their service under iOS this still wouldn't be a green light for us doing a similar thing under Gideros since they use a native iOS interpreter (JavaScript) and we don't.

    Sigh!

    best regards
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