Just ran a bunch of projects on the Kindle Fire and it seems to work ok ...
Everything non-Gideros that I've run on the Kindle Fire has worked very well. However, some of the gideros projects stutter/lag. I haven't run any tests to isolate which features cause problems.
@ndoss we're purchasing a Kindle ASAP. We have ordered 5-6 different types of tablets and a lot more Android phones and they'll (hopefully) be available later this month. We already had iOS 4x, iOS 5x iPad, iPod Touch & iPhone. Hope this final purchase marathon will remedy our lack of hardware issues.
Are there any news on this? I am planning to develop for Kindle Fire HD, too -what's the experiences here so far? Are there any Gideros features that won't run on this device (or slower than on other devices, for example)?
And a "dumb" question: how do you build for Kindle Fire? It's just as easy as exporting an Android project, build it and upload it to the device like you do with any other Android devices? Is there anything we should consider when building apps for Kindle Fire?
@MauMau yes everything runs perfectly, and there are also amazon ads and iap in Gideros Labs
About building for Kindle, only difference is that you need to download Kindle SDK through Android SDK Manager: https://developer.amazon.com/sdk/fire/setup.html If you have everything set up for Android and don't need running kindle emulator (cause you will be using Gideros player), then the only part you need is Installing SDK Add-Ons
Then export app as usual Android project, remove Google Billing, as it won't be needed for Amazon and right click on the project in eclipse, select properties, then Android and then check the installed Kindle SDK
and thats all export and build like usual Android app
Comments
Just ran a bunch of projects on the Kindle Fire and it seems to work ok ...
Everything non-Gideros that I've run on the Kindle Fire has worked very well. However, some of the gideros projects stutter/lag. I haven't run any tests to isolate which features cause problems.
Thanks for letting us know!
And a "dumb" question: how do you build for Kindle Fire? It's just as easy as exporting an Android project, build it and upload it to the device like you do with any other Android devices? Is there anything we should consider when building apps for Kindle Fire?
About building for Kindle, only difference is that you need to download Kindle SDK through Android SDK Manager:
https://developer.amazon.com/sdk/fire/setup.html
If you have everything set up for Android and don't need running kindle emulator (cause you will be using Gideros player), then the only part you need is Installing SDK Add-Ons
Then export app as usual Android project, remove Google Billing, as it won't be needed for Amazon and right click on the project in eclipse, select properties, then Android and then check the installed Kindle SDK
and thats all export and build like usual Android app
ps: your V3 Google Billing plugin works wonderful!
http://www.nightspade.com