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Does player run on Amazon Kindle Fire or B&N Nook Color? — Gideros Forum

Does player run on Amazon Kindle Fire or B&N Nook Color?

MikeHartMikeHart Guru
edited December 2011 in General questions
I am curious, does the android player runs and performs well on the Amazon Kindle Fire or the B&N Nook Color?
Did anyone here test it?

Comments


  • Just ran a bunch of projects on the Kindle Fire and it seems to work ok ...

    Everything non-Gideros that I've run on the Kindle Fire has worked very well. However, some of the gideros projects stutter/lag. I haven't run any tests to isolate which features cause problems.
  • Interesting. I experienced the opposite on my HTC Desire. Maybe giderosmobile will be able to look into this.
  • gorkemgorkem Maintainer
    @ndoss we're purchasing a Kindle ASAP. We have ordered 5-6 different types of tablets and a lot more Android phones and they'll (hopefully) be available later this month. We already had iOS 4x, iOS 5x iPad, iPod Touch & iPhone. Hope this final purchase marathon will remedy our lack of hardware issues.

    Thanks for letting us know!
  • Are there any news on this? I am planning to develop for Kindle Fire HD, too -what's the experiences here so far? Are there any Gideros features that won't run on this device (or slower than on other devices, for example)?

    And a "dumb" question: how do you build for Kindle Fire? It's just as easy as exporting an Android project, build it and upload it to the device like you do with any other Android devices? Is there anything we should consider when building apps for Kindle Fire?
  • @MauMau yes everything runs perfectly, and there are also amazon ads and iap in Gideros Labs

    About building for Kindle, only difference is that you need to download Kindle SDK through Android SDK Manager:
    https://developer.amazon.com/sdk/fire/setup.html
    If you have everything set up for Android and don't need running kindle emulator (cause you will be using Gideros player), then the only part you need is Installing SDK Add-Ons

    Then export app as usual Android project, remove Google Billing, as it won't be needed for Amazon and right click on the project in eclipse, select properties, then Android and then check the installed Kindle SDK

    and thats all export and build like usual Android app ;)
  • NascodeNascode Guru
    edited October 2013
    @ar2rsawseen i suggest to just remove Google Billing from the template that will make it cleaner :)

    ps: your V3 Google Billing plugin works wonderful!
    have fun with our games~
    http://www.nightspade.com
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