If you apply filtering/antialising to the font, you can also scale it a bit in both directions. This can also be done for pulse animations and similar.
But in most cases, if you are not satisfied with the result, you most probably would need to delete current textfield and create a new one.
I ended up extending the Textfield class with my own methods that I use for shapes and bitmaps. I now can do anchor points on shapes and texts as if they were bitmaps and can change the font with a single method. That method then does its own internal work by making a new textfield with a different sized font I plan on releasing the full lib once I code up some more support for varying shapes and display groups.
Comments
This can also be done for pulse animations and similar.
But in most cases, if you are not satisfied with the result, you most probably would need to delete current textfield and create a new one.
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