Not Google Play Service itself, but rather using it in Admob class. And tested it on Amazon device, it showed ads without problem (without any Google Play Framework installed)
@SimplesApps yes I was following that practice before, but 1) The ads are working without Google Play Framework (which is a worst case scenario) 2) Google have left no choice completely deprecating old Admob library
About RevMob, last time I checked they did something really stupid in sdk, that I did not want to support them anymore. On the start they place a popup asking user if they agree that there will be ads shown in this game, if user agrees everything is working as expected, if user does not agree, they suggested closing the app.
@ar2rsawseen Ok I'll send the new version of my game to the stores with Admob banner, taking the last change.
About RevMob I didn't know that they had the asking popup, really stupid. But the EULA is only for Android (of course for Apple no), isn't it? For Gideros there is no EULA (http://sdk.revmobmobileadnetwork.com/gideros.html). That means that if you use the sdk with Gideros in Android applies the EULA for Android? Unity has this concrete EULA: http://sdk.revmobmobileadnetwork.com/unity.html
Also for Gideros there is only Fullscreen ad & Popup ad types. Others have banner ad unit too. I suppose it depends of an agreement with RevMob?
Gideros plugin simply seems to be outdated (same as AdsInterface version), thats why it does not have EULA.
Not sure about Apple, I dropped apple support some time ago for my apps, too much hassle, too little return. But if the docs does not specify it, then probably there is no popup.
I also myself started testing out AppLovin as I heard great feedback about it. But can't say much myself, only going to publish an app with it in couple of days.
But most probably I can add it to the ios interface too and publish just in case
@ar2rsawseen Ok, as soon as you add RevMob or AppLovin please let me know. My intention is to publish the next version of my game tomorrow night (Google Play & Apple Store).
version 1.7 (IOS and Android)Revmob - upgraded sdk (IOS and Android)Applovin - implemented sdk (IOS)Amazon- implemented sdk (Android)Admob - removed check for Google Play services
Hi, this is the most basic question, but i am really stumped.
I installed Gideros 2014.01, but I cannot find any of the necessary ads interface files on my system; ads.lua, ads.so, loadall.so... I cannot find any GiderOs ads files.
I can add support directly as I have done in past, but the ads interface sounds wonderfully simple. I just can't seem to find any of it.
hi ar2rsawseen, testing my game now on iOS and getting this message with admob - sounds like ads plugin needs to be updated to work with ios 8. Any plans to do that soon?
2014-09-20 14:30:10.681 [1166:60b] You are currently using version 6.10.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 6.12.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
Btw, reading all the issues regarding iOS SDK 8 (I want continue using iOS SDK 7.1 with XCode 5.1) a silly question... if we update the ChartBoost & AdMob SDK's (featuring iOS 8 compatibility) that it means we have to build them with iOS SDK 8?
Hi @ar2rsawseen , I've found all the files regarding plugins in the github have been updated (2 days before) as you said above.
For ChartBoost I see that is the 4.5.1 version (in the Readme). I suppose you haven't upgraded yet (last version is 5.0.2).
Btw, ChartBoost incorporate in the 4.5 version the Newsfeed publicity. That is an interesting feature. Could you incorporate the call in the plugin for it?
@boriskey depending on the Ad Network, some have test ads that can be enabled through plugin, some don't and can only be enabled usually in your ad network account
I have finished a new version of my Action Basket game and I need to update the Ads (ChartBoost & Admob) for iOS 8. My idea was to put this week the new version in the stores, but worth the wait.
Btw, in the github repo all the folders below "giderosplugins/Ads/source/IOS/Plugins/Ads" have the ".DS_Store" Mac hidden file inside...
I also hope that ChartBoost should be backwards compatible.
does enabletestads work on iOS? I cannot see the ads no matter what I do even in test mode.
found the problem - it is an issue with landscape orientation with my app. All iOS system messages and ads banner were shown in portrait mode while my app in a landscape mode. And ads banner in a portrait mode fell out of screen.
But test ads work great with iOS/admob.
If only Arturs could find time to update admob's sdk
@ar2rsawseen followed your instructions and updated admob for ios successfully - I created a pull request on github. New version supports now iOS 8.
The only change I had to make and you probably want to update documentation that the new admob requires now two additional frameworks EventKit and EventKitUI.
@ar2rsawseen looks like ads:getWidth() and getHeight() always return 0 for admob/ios. Is this a known issue? I have a banner on the top and the rest of the game scene is resized based on its size - it worked fine in Android.
About size, maybe changed something internally what you can try to do is to check the size after AD_RECEIVED event or in some cases even after AD_DISPLAYED
Comments
In the meantime, did you change something you detected was wrong regarding the Google Play Services lib ?
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
And tested it on Amazon device, it showed ads without problem (without any Google Play Framework installed)
I see in the code that you deleted the check for the Google Play Services.
I suppose is correct but Google documentation is contradictory? http://developer.android.com/google/play-services/setup.html#ensure
Btw, I want to put RevMob ads and I see the Sdk has an old date (13/12/2013).
It's possible you could update it?.
Many thanks.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
1) The ads are working without Google Play Framework (which is a worst case scenario)
2) Google have left no choice completely deprecating old Admob library
About RevMob, last time I checked they did something really stupid in sdk, that I did not want to support them anymore. On the start they place a popup asking user if they agree that there will be ads shown in this game, if user agrees everything is working as expected, if user does not agree, they suggested closing the app.
Check EULA section:
http://sdk.revmobmobileadnetwork.com/android.html
But if you still want it, I can upgrade it for you
About RevMob I didn't know that they had the asking popup, really stupid. But the EULA is only for Android (of course for Apple no), isn't it? For Gideros there is no EULA (http://sdk.revmobmobileadnetwork.com/gideros.html). That means that if you use the sdk with Gideros in Android applies the EULA for Android? Unity has this concrete EULA: http://sdk.revmobmobileadnetwork.com/unity.html
Also for Gideros there is only Fullscreen ad & Popup ad types. Others have banner ad unit too. I suppose it depends of an agreement with RevMob?
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
Not sure about Apple, I dropped apple support some time ago for my apps, too much hassle, too little return. But if the docs does not specify it, then probably there is no popup.
so you are interested in ios version?
Every time there is less publishing possibilities.They are left less chance of monetization, or are at least more concentrated.
I don't know if RevMob could be a good option... I've read that sometimes has a good eCPM and that sometimes not.
If you could update the SDK I'll use it.
Many thanks.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
But most probably I can add it to the ios interface too and publish just in case
My intention is to publish the next version of my game tomorrow night (Google Play & Apple Store).
AppLovin seems good, at least has a good team.
Thanks.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
Updated AdsInterface:
http://giderosmobile.com/labs/ads-interface
version 1.7
(IOS and Android)Revmob - upgraded sdk
(IOS and Android)Applovin - implemented sdk
(IOS)Amazon- implemented sdk
(Android)Admob - removed check for Google Play services
Likes: seppsepp
I'm going to test it.
Thank you.
Likes: ar2rsawseen
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
I installed Gideros 2014.01, but I cannot find any of the necessary ads interface files on my system; ads.lua, ads.so, loadall.so... I cannot find any GiderOs ads files.
I can add support directly as I have done in past, but the ads interface sounds wonderfully simple. I just can't seem to find any of it.
Thanks for any help.
You need to download those ads interface from labs.
http://giderosmobile.com/labs/ads-interface
2014-09-20 14:30:10.681 [1166:60b] You are currently using version 6.10.0 of the SDK, which doesn't officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 6.12.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode. The latest SDK can be downloaded from http://goo.gl/iGzfsP. A full list of release notes is available at https://developers.google.com/mobile-ads-sdk/docs/admob/ios/rel-notes.
Here also an update needed for ChartBoost...
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
Btw, reading all the issues regarding iOS SDK 8 (I want continue using iOS SDK 7.1 with XCode 5.1) a silly question... if we update the ChartBoost & AdMob SDK's (featuring iOS 8 compatibility) that it means we have to build them with iOS SDK 8?
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
For ChartBoost I see that is the 4.5.1 version (in the Readme). I suppose you haven't upgraded yet (last version is 5.0.2).
Btw, ChartBoost incorporate in the 4.5 version the Newsfeed publicity. That is an interesting feature. Could you incorporate the call in the plugin for it?
Many thanks.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
And yes will check out and see how to integrate newsfeed and also videos
I have finished a new version of my Action Basket game and I need to update the Ads (ChartBoost & Admob) for iOS 8. My idea was to put this week the new version in the stores, but worth the wait.
Btw, in the github repo all the folders below "giderosplugins/Ads/source/IOS/Plugins/Ads" have the ".DS_Store" Mac hidden file inside...
I also hope that ChartBoost should be backwards compatible.
https://play.google.com/store/apps/developer?id=SimplesApps
http://www.amazon.com/gp/mas/dl/android?p=com.simplesapps.actionbasket
https://itunes.apple.com/artist/david-rodriguez/id763996989
But test ads work great with iOS/admob.
If only Arturs could find time to update admob's sdk
The only change I had to make and you probably want to update documentation that the new admob requires now two additional frameworks EventKit and EventKitUI.
Is there a better technique maybe?
About size, maybe changed something internally
what you can try to do is to check the size after AD_RECEIVED event
or in some cases even after AD_DISPLAYED