Wow! My game is almost done! Which means, of course, I spend almost as much time again polishing and refining.
I looked at the tutorial titles, but nothing seemed to hint at what I'm looking for: How should I think about scene transitions?
For example, when the game loads, I want to show a title screen with a button that goes to the game, and another that goes to a help screen.
Is this all handled on the one stage, or do I create multiple stages and specify transitions between them? How are you solving this problem?
Comments
The github repository: https://github.com/gideros/Scene-Manager
Blog entry: http://www.giderosmobile.com/blog/2011/11/17/gideros-scene-manager/
Like grpBackground, grpGame, grpFX, grpMenu, grpTitle, etc.
These I transition in and out as needed.
in my game i am not using the scene maganer too.
i have 4 scene (mainmenu, ingame, endmenu, level info)
i silmply clean the stage (all child and events) all scene have his init and de-init (where i free the stage)
don't know is if correct but it works...
GidHelix is my first game written in "lua" and the source is a bit "spaghetti" code
hope to learn more "lua" coding...
www.tntengine.com